Archived News

OpenTTD 1.11.1

We present the first bugfix release of the 1.11 release series!

Along with our usual bug fixes, we’ve broken our own rules and included a couple of features in this release - a vsync option which should hopefully fix screen-tearing seen by some people, and volume controls in the Options window (with better defaults).

Notable bug fixes include improved scaling of a few windows, and better detection of faulty GL-renders which should avoid some crashes on startup due to bad video renderer.

See the changelog for more.

Developers Q&A livestream on April 9th

Come ask us questions about OpenTTD! After our fun but disagreeable second Twitch livestream yesterday and a very successful release on Steam, we will host a chat Q&A stream on April 9th. Tune in at 18:00 UTC on Twitch — here’s a handy countdown and time zone converter.

LordAro, Timberwolf, TrueBrain and michi_cc will try but probably fail in answering all your questions you never dared to ask about OpenTTD in chat.

OpenTTD 1.11.0

Another year, another release. Who would have guessed ;)

With 1.11 we bring you a lot of new features which you hopefully enjoy as much as we did creating them:

  • Performance improvements - Fast-Forward is now so fast, there is a setting to rate limit it (on by default).
  • Improved World Generation GUI - 100% rainforest maps are now available if you so request.
  • Towns can now grow with tunnels too - finally they can escape the hills!
  • Filter on name in many more windows - for those that enjoy playing with one too many NewGRFs.
  • Plant trees with a brush in Scenario Editor - it is like painting, but with trees.
  • A new titlegame for this release by Chrnan6710, who won this year’s competition.

And that is not all. We also fixed over 100 bugs and added / changed / improved over 100 more things. As always, check the changelog for a detailed overview.

Owh, and we are also now available on Steam.

So, to stay in the spirit of the current world situation: if your friends ask you why you are not visiting, tell them it is because OpenTTD 1.11 just released ;)

Developers livestream on April 2nd

Come chat with us about OpenTTD! We held our first Twitch livestream late last year (you may have heard rumors of hovercraft shenanigans, which we deny), and will host another on April 2nd. Tune in at 18:00 UTC on Twitch — here’s a handy countdown and time zone converter.

Live to chat about NewGRF and OpenTTD development will be 2TallTyler, andythenorth, frosch, and Timberwolf, with TrueBrain behind the scenes to run the stream and ask us your questions posted in the chat. We hope you’ll join us!

Vote for the title screen of OpenTTD 1.11

Did you know that the savegame which plays behind the main menu of OpenTTD is created and selected by the community?

As we approach the release of OpenTTD 1.11.0, it’s time to select the next title screen. Entries were open for four weeks on TT-Forums and we received five entries from Erato, Timberwolf, didac, Emperor Jake, and Chrnan6710.

To vote, head over to GitHub. You’ll need a GitHub account (free). The deadline is Sunday, March 28, 2021, at 23:59:00 UTC.